Category:Game
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Unity — Physics Engine —- RigidBody with collider
1. The purpose of a RigidBody is to give an object physical properties (such as gravity, sassafras, etc.) 2. If we want the object to be able to collide with other objects, we need one more component — the Colider collider component. 1. The image above shows the collider components provided in Unity with […]
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[Unity] Download and Installation
Download the Unity Hub Installer Method 1 Go to the official website download page Unity Hub It is a must install software to use Unity, this software helps us to manage Unity software version and Unity project. Enter the URL in your browserunity.com/cn/download Go to the download page. Then clickDownload for Windows① maybeDownload other versions②, […]
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AR Plugin Comparison (Selection Analysis)
For the first time to do AR project friends, in the face of a wide range of AR plug-ins, it is difficult to choose, and part of the introduction is relatively old. I checked the various types of introductions, organized as follows, I hope to help friends in need. Selection focus: good versatility (platform support, […]
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uniapp and applet set tabBar and show and hide tabBar
(1) Set the tabBar: uni.setTabberItem({}); wx.setTabberItem({}); indexnumberisWhich item of the tabBar, counting from the left, is indexed from 0.textstringnoButton text on tabiconPathstringnoImage PathselectedIconPathstringnoImage path when selectedpagePathstringnoPage absolute pathvisiblebooleannotab Whether to display uni.setTabBarItem({ index: 0, text: ‘text’, iconPath: ‘/path/to/iconPath’, selectedIconPath: ‘/path/to/selectedIconPath’, pagePath: ‘pages/home/home’ }) wx.setTabBarItem({ index: 0, text: ‘text’, iconPath: ‘/path/to/iconPath’, selectedIconPath: ‘/path/to/selectedIconPath’, pagePath: ‘pages/home/home’ }) […]
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uniapp realize different users show different tabbar (bottom navigation bar)
I. Background Recently in doing a uniapp development of a small program encountered a demand, I hope that different users logged in to show different tabbar page, but uniapp project pages.json is only a list array, and can not be written as a dynamic effect, in order to achieve this demand, it will be customized […]
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WIN11 Home Chinese Edition using ENSP+VirtualBox to start AR failed 40 error + not completely close hyper-V, and install VirtualBox compatibility issues
Use version:eNSP 1.3.00.100+VirtualBox 5.2.44+WinPcap_4_1_3+Wireshark Latest version。 Win11 system is best installed according to the above version, VirtualBox do not install a higher version, or there may be incompatible situations, Wireshark version requirements are okay.The installation order is VirtualBox 5.2.44+WinPcap_4_1_3+Wireshark —-> eNSP。 Attach the installation tutorial link and installation package, Wireshark version is a little low, […]
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Harakami lens movement and rotation, basic Unity manipulation implementation
The movement and rotation of the Harakami lens can be realized through basic Unity operations. A simple implementation is provided here. 1. Lens movement You can add the following code to the camera to make the lens move back and forth, left and right, when the WASD key or arrow keys are pressed. public float […]
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Introduction to GODOT game engine, including performance comparison test with unity, as well as selection recommendations
GODOT, is a free and open source 3D engine. This article to unity as a comparison, a brief description of the two differences and selection advice. Because it was written a long time ago ppt, technical reasons video and part of the chapter is lost. Suggested as a business reference. GODOT has met 3 more […]
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Design and Implementation of Adventure Game Based on Unity3D Engine
Design and Implementation of Adventure Game Based on Unity3D Engine preamble summaries Abstract 1 Introduction 1.1 Background to the selection of the topic 1.2 Purpose and significance of the study 2 Development tools and environment 2.1 Development tools 2.1.1 Introduction to C# 2.1.2 Introduction to the Unity Engine 2.1.3 Introduction to Game Framework 2.1.4 Introduction […]