Category:game engine
-
Unity — Physics Engine —- RigidBody with collider
1. The purpose of a RigidBody is to give an object physical properties (such as gravity, sassafras, etc.) 2. If we want the object to be able to collide with other objects, we need one more component — the Colider collider component. 1. The image above shows the collider components provided in Unity with […]
-
[Unity] Download and Installation
Download the Unity Hub Installer Method 1 Go to the official website download page Unity Hub It is a must install software to use Unity, this software helps us to manage Unity software version and Unity project. Enter the URL in your browserunity.com/cn/download Go to the download page. Then clickDownload for Windows① maybeDownload other versions②, […]
-
Harakami lens movement and rotation, basic Unity manipulation implementation
The movement and rotation of the Harakami lens can be realized through basic Unity operations. A simple implementation is provided here. 1. Lens movement You can add the following code to the camera to make the lens move back and forth, left and right, when the WASD key or arrow keys are pressed. public float […]
-
Introduction to GODOT game engine, including performance comparison test with unity, as well as selection recommendations
GODOT, is a free and open source 3D engine. This article to unity as a comparison, a brief description of the two differences and selection advice. Because it was written a long time ago ppt, technical reasons video and part of the chapter is lost. Suggested as a business reference. GODOT has met 3 more […]
-
Design and Implementation of Adventure Game Based on Unity3D Engine
Design and Implementation of Adventure Game Based on Unity3D Engine preamble summaries Abstract 1 Introduction 1.1 Background to the selection of the topic 1.2 Purpose and significance of the study 2 Development tools and environment 2.1 Development tools 2.1.1 Introduction to C# 2.1.2 Introduction to the Unity Engine 2.1.3 Introduction to Game Framework 2.1.4 Introduction […]