Tag:game engine
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Unity — Physics Engine —- RigidBody with collider
1. The purpose of a RigidBody is to give an object physical properties (such as gravity, sassafras, etc.) 2. If we want the object to be able to collide with other objects, we need one more component — the Colider collider component. 1. The image above shows the collider components provided in Unity with […]
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[Unity] Download and Installation
Download the Unity Hub Installer Method 1 Go to the official website download page Unity Hub It is a must install software to use Unity, this software helps us to manage Unity software version and Unity project. Enter the URL in your browserunity.com/cn/download Go to the download page. Then clickDownload for Windows① maybeDownload other versions②, […]
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AR Plugin Comparison (Selection Analysis)
For the first time to do AR project friends, in the face of a wide range of AR plug-ins, it is difficult to choose, and part of the introduction is relatively old. I checked the various types of introductions, organized as follows, I hope to help friends in need. Selection focus: good versatility (platform support, […]
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Harakami lens movement and rotation, basic Unity manipulation implementation
The movement and rotation of the Harakami lens can be realized through basic Unity operations. A simple implementation is provided here. 1. Lens movement You can add the following code to the camera to make the lens move back and forth, left and right, when the WASD key or arrow keys are pressed. public float […]
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Design and Implementation of Adventure Game Based on Unity3D Engine
Design and Implementation of Adventure Game Based on Unity3D Engine preamble summaries Abstract 1 Introduction 1.1 Background to the selection of the topic 1.2 Purpose and significance of the study 2 Development tools and environment 2.1 Development tools 2.1.1 Introduction to C# 2.1.2 Introduction to the Unity Engine 2.1.3 Introduction to Game Framework 2.1.4 Introduction […]